Car culture is bad for the environment. Yeah, Ferraris are cool, I guess, if you're rich and hate clean air. It just encourages people to be okay with income inequality and pollution from SUVs sitting in traffic and fat Americans going to get fast food burgers to stop their hearts.


Cars certainly don't help the environment, but to say that car culture is any worse than regular consumer automotive habits is kind of wrong. Automobile emissions are fractional relative to the rest of modern industry. Just a handful of the world's largest container ships generate more NOx and Sulfur emissions than every consumer vehicle on earth combined.


Yeah, but those containers don't exist in complete isolation. What do you think they're shipping? Lots of consumerist stuff, including parts for cars. Cars lead to poor urban planning, where everything is sprawled out. Cars lead to obesity, because people live in suburbs with roads with no bike lanes, thereby discouraging people to exercise. Cars are unfortunately a part of American culture. There are too many cars.

Supercars/sports cars are only a small portion of the entire vehicle fleet, but they make people think cars are okay. Volkswagon owns Bugatti, and people think Bugattis are cool, therefore Volkwagons must also be cool... aside from the whole VW-ECUs-lying-on-emissions-tests scandal, which is hurting our atmosphere.

Super cars are cool, right? So fast and geometrically-shaped and shit. But it's all just consumption and pollution. Cars are designed to fail over time so that you'll buy a new one.

You're right, cargo ships are bad too. Part of that is due to outsourcing, which is not only bad for the environment, but hurts Americans in the so-called rust belt. Globalization makes a few people rich and a lot of people poor.


>Globalization makes a few people rich
I think you dropped these ((()))


>Cars lead to poor urban planning
Yeah this is kind of a fact.
>Cars lead to obesity
(Citation needed)
>Volkswagons are cool because Bugattis are cool

I understand your angle but I just feel like you're mad at the wrong things, or focusing on the auto industry when the problems you're worried about are prevalent in basically every field of modern consumer technology. International shipping makes the world go 'round, it pretty much has to happen the way it does. To cease regular container ship rounds would be to bring western civilization to a grinding halt. The most "optimal" way to improve environmental outlook is to dump money ad infinitum into large ship propulsion such that these mega-diesels pollute less, or electric/nuclear alternatives to ICEs for ships that size are viable. Barring a major change in engine design the most realistically achievable improvement to the environment's condition is likely to come from complete conversion of our power grid to non fossil fuel based energy generation, or severely restructuring the world livestock industry, which is already a pretty good approximation of "optimal" considering the world's food demands.

I will agree that there are "too many cars" on the road today. Regardless of environmental impact, I think its pretty important that metro areas invest heavily in reliable and effective public transportation sooner rather than later. A lot of places afflicted with urban/suburban sprawl would benefit massively from meaningful public transit. I understand the perspective that supercars are meaningless consumption, and I believe that for the most part you're right. The only real purpose of supercar sales is to feed the team of engineers behind the car enough money to make absolutely obscene feats of engineering to tout in the world of motorsport, not to mention the general publicity a hot-selling supercar creates for the parent company. The personal motor vehicle was one of the most important inventions in human history, and I feel like it deserves credit for that.

On the topic of globalism, you're right that in the short run it poses to make the pioneers of international business very rich off the backs of very poor people, but its the end game of a society with near-instant worldwide propagation of information like the internet offers.